With my humble opinion, marketing/conversion should be done by players. Players generate players, that's how you can survive in the long term.LordHeigler wrote: ↑Thu Mar 01, 2018 6:45 pm
- Marketing price, up to 300% more expensive to bring new players.
With a good amount of active players on S1 the 300% of marketing price is sustainable because the conversion rate is better, so we can pay for new campaigns out of the country and embrace new markets.
Should events be done with marketing purposes with in-game rewards for players.
The game has potential but I'm afraid that without real strategies your operational costs will be too high.
I hope it can give you some ideias